![]() ![]() There are 59 trophies (8 of them DLC) of which I managed to win 51%. I suppose it is a survival horror too, but the environments get repetitive and it goes on for a bit too long. ![]() The gameplay is the over-shoulder, run-and-gun type you've seen in Resident Evils 4 and 5. Every breath, every gasp, every distant rumble will make the hairs on arm stand on end, and some of the stingers (quite clever ones too) will cause your heart to stop beating. If you have a home cinema you can scare yourself to death by playing this at night, with the lights off, and sound turned all the way up. ![]() ![]() It is honestly the most frightening game I have played since Condemned 2 (PS3). The dread in Dead Space 2 is overwhelming. The resulting Necromorphs (terrifying monsters made from re-animated human corpses) spread the chaos as Issac flees through the disintegrating colony while hallucinating his dead girlfriend as a demonic ghost. On his way to safety he also fights against the Unitologists, a cult who worship 'The Marker', a faux religious artifact that is actually a man-made weapon that turns human DNA to sludge. You play as Issac Clarke, an engineer who wakes up on a colony on Titan to discover that a disgusting biological accident called the Necromorphs have taken over. Having never played the first game I was afraid that I wouldn't be able to keep up with the story, but thankfully there is a 'previously on Dead Space' option on the main menu. Dead Space 2 ain't no tourist brochure for Outer Space. Never! I know it's unlikely that we will see commercial space travel in my lifetime (or at all if Einstein's theory of relativity is airtight), but in order to retreat from the horror of this game I just might run away to an island and live a life of coconuts and loincloths. ![]()
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![]() Windows wont attempt ASLR on these modules. None of theĭiablo II Modules up to 1.14d are capable of executing ASLR according to the file header section, and This issue has been coined Diablo II ALSR issues, but it's not. ![]() Rebased worked fine in Windows 98 but not now. With modern operating systems you don't always get the preferred address space ![]() I could see your issue patching the 25 FPS fix into OLD mods with REBASED D2Client dll's. He might be the only one so far to rewrite the top level function? IDK. You can try and implement a different strategy as I mentioned originally if you "really want to" kill that CMP.Ĭredit for the fix goes to Necrolis. But nopping the JNE in this instance (for 1.13d specifically) would be the safest and most minimal change to the code base. Every version has this a bit differently so if people are doing this for multiple versions like me, you'll need to be careful and just look around. I'll be implementing this fix internally in another way when I'm done analyzing it.ĮDIT: After looking at it a bit, I would say the simplest solution (that also wouldn't crash - from my best guest so far) is what devurandom originally mentioned which is to just NOP the JNE because the CMP's ZF won't be re-used before a subsequent CMP. You'll either need to re-implement this without relocations, or make sure to kill the appropriate relocation in the relocation table. If ASLR kicks in, people's games will most likely crash. Just wanted to let you know that this patch is not safe atm since it contains a modification on a relocatable section (The CMP has a relocation). ![]() |
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